This brilliant physics-based puzzle game has the power to turn even the most ardent science hater into a budding Brunel, Eiffel, or Dyson. However addicted you are to slaughter or strategizing AR will seduce you, I guarantee it. The concept is really simple. Each level consists of an inanimate basketball-like armadillo, a blue destination portal and some anchor-points or pre-built structures. Using elements like rope, steel, elastic, and rockets you have to build a device that will get the armadillo to the portal.
Naturally, there's a catch. Every level has its own budget and all the building materials have their own associated costs. The obvious way to solve Level 27 might be to build a gently sloping steel ramp from armadillo to portal, but you haven't been given nearly enough money for that so a more minimal, more imaginative solution must be sought. Level 40 would be a push-over if you had enough cash to construct a rocket-propelled elevator, but the funds provided aren't sufficient so you'll have to experiment with counterweights or an elastic-powered cannon.
The joy of the experimentation is that there are no time limits or penalties for failure, and (this factor is very important) you know you aren't rummaging around in a haystack hunting for just one pre-hidden needle. The realistic physics and wide range of building materials mean there are literally hundreds of unique ways of solving most of the scenarios. Sometimes you even achieve success accidentally when a part of your design breaks or behaves unexpectedly. In a level I've just completed, I was working on an elaborate system of interconnected seesaws. After one rather optimistic alteration, the first seesaw decided to self-destruct mid-test creating a sort of accidental trebuchet that lobbed the orange orb directly into the portal hammock. 'Result!' as Alexander Fleming once famously uttered.
Destruction is actually pretty important in the game. Not only can you position and link lengths of metal, fabric, rope, rubber, and elastic anywhere on the screen, you can also adjust their tension, and prime them to snap with miniature explosives. Why on Earth would you want to do a mad thing like that? Well lets say you're planning to move the armadillo across the screen on a home-made swing; you might fix the raised swing onto the end of a platform with a primed steel strut. The charge on the strut would be set to blow once the armadillo had rolled into position. Maybe another charge-released device would snatch the swing with a jolt when it reached the other side, allowing the animal to tumble out and continue on its merry way.
If tensioning ropes and setting bomb timers sounds a bit involved then it's worth pointing-out that tricks like these are really only important later in the game. AR has a pretty straightforward interface and a very gentle learning curve. Ten engaging mini-challenges introduce the various gameplay elements and controls; 50 missions then gradually ramp-up the challenge and the complexity. Given the simple ingredients and the unchanging objective, it's remarkable just how diverse these missions are. Looking back through my library of auto-saved solutions, I can see huge rocket-driven Ferris wheels, elaborate rollercoaster-style rail systems, giant guillotines, massive golf clubs, colossal cobwebs of rope and elastic... With half-built mechanisms pre-positioned at the start of scenarios you are sometimes nudged in certain creative directions, but much of the variety is a natural by-product of a great design.
Picking holes in AR is pleasingly hard, but I guess some gamers might fall foul of the linear scenario structure. To progress you must solve each puzzle in turn, so there's potential for getting stuck. The experimentation-based gameplay makes this highly unlikely however. Very occasionally I find myself yearning for a toggleable grid underlay to help with symmetrical designs, but this is another very minor complaint.
May 15, 2006 (Armadillo Run Game Screenshots) Run Armadillo Run! Armadillo Run represents the evolution of puzzle physics games. It is both familiar and new, and offers something fresh for players bored with building bridge after bridge. Download Armadillo Run game demo (1.56 MB) The full version is available for $19.99 from the Armadillo Run website. Armadillo Run latest version: Original puzzle game based on physics. You have to build structures with the purpose of getting a rolled-up armadillo to a certain.
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Developer: Dry Cactus
Release date: 2016
Platform: Windows (PC)
Genre: Simulation
Version: 1.0.5
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Poly Bridge is a bridge-building simulation-puzzle game, developed by New Zealand-based indie studio Dry Cactus with music by Canadian composer Adrian Talens, where players build bridges for vehicles to cross. Poly Bridge was released for Microsoft Windows on July 12, 2016, iOS on June 13, 2017. Steel, wood, rope, and cable can be combined and used to strengthen a designed bridge. The game is made more difficult with the availability of different building materials of different prices.
Gameplay
The objective of the game is for vehicles to traverse over a series of rivers by building bridges. That is done via 2D bridge model by creating a blueprint, and working with the materials which are given at use. Poly Bridge has a campaign mode with a series of scenarios that require different things to accomplish and introduce certain geographic features. In each level (more than 60 overall), there are two requirements: the building cost must come in under budget and the bridge has to be strong enough for a specific number of cars. There is also a sandbox mode that allows free building without restrictions, where the parameters can be set for creation. There is a variety of vehicles, ranging from motorcycles (fast and light) to wagons (slow and heavy). Since every vehicle has a different body and weight, that means longer cars may not be able to drive up steep slopes and the structure might need to adapt to the situation. The game also features obstacles such as jumps and boats, forcing the player to design their bridge creatively. A badly built bridge will collapse under the weight of a crossing vehicle. The game includes a GIF generator, allowing players to capture certain moments while playing and share them online.
Video Review and Screenshots
Operating System: Microsoft Windows XP / 7 / 8 / 10